package main;

import java.util.Random;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;

public class GameState extends BasicGameState {

	public static final int ID = 3;
	Random random = new Random();
	private final int updatesPerSecond = 40;
	private final int msPerUpdate = 1000 / updatesPerSecond;
	public float musicLevel = 0.4f;
	
	

	@Override
	public void init(GameContainer gc, StateBasedGame sbg)
			throws SlickException {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void render(GameContainer gc, StateBasedGame sbg, Graphics g)
			throws SlickException {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void update(GameContainer gc, StateBasedGame sbg, int delta)
			throws SlickException {
		// TODO Auto-generated method stub
		
	}

	@Override
	public int getID() {
		// TODO Auto-generated method stub
		return ID;
	}

}
